Rainer Werner Fassbinder’s World on a Wire (1973), which recently screened at Philly’s
International House, expects a February DVD/Bluray edition from Criterion, and
deservedly so for its contemporary resonances, unexpected humor, aesthetic
brilliance (even if it is a bit long in the tooth). This two-part TV adaptation
of Daniel F. Galouye’s sci-fi novel Simulacron-3
predates another of director Fassbinder’s massive undertakings for the small
screen, Berlin Alexanderplatz (1982),
and like it, has all the scale and craft of cinema. The relationship between
these two adapted projects is that which scribes them into the Occupy Nowhere family: the centrality of
“a man apart,” who uses something akin to the Zen practice of negation to
affirm his personhood within systematized alienation. For recently released
prisoner Franz Biberkopf, exiled to the to the Alexanderplatz district of 1928
Berlin, negation means a self-aware effort to “go straight” no matter the
overwhelming prevalence of corruption and coercion; a challenge against his own
criminal identity. In World On A Wire,
set in a technocratic future where virtual reality is tapped as a market
research tool, the Institute for Cybernetics and
Future Science’s Dr. Fred Stiller’s act of
negation is aimed at the very tenets of his physical Being (“Being” as both a
noun and a verb), and of the two presents the more fundamental existential
query.
World On A Wire is an anachronistic treasure of dystopic
future storytelling that has elapsed its temporal leap, but is only slightly askew in its positions and premonitions about man’s undoing. Wire is the story of cybernetics engineer Fred Stiller, a man who doesn’t know that he is “occupying nowhere,” what “nowhere” encompasses, but sparks to life as he exposes the pervasive nature of that exile. Wire is also the story of Simulacron-3, a self-evolving virtual city devised by the Institute for Cybernetics and Future Science (IKZ) to mirror the real world. Like “the strangers” in Dark City (1998) who supernaturally manipulate the architecture of a perpetually nocturnal city and rearrange the memories of its inhabitants for study, IKZ Scientists code conditions and events into the fabric of the Simulacron city, populated by 8,000 identity-units; virtual humans imbued with idiosyncrasies and “something like consciousness.” That like-consciousness is so convincing that the identity units are unaware - save for one deliberate implant called Einstein - that they are collections of electronic impulses in a computer. Operators download into Simulacron-3 via a digital avatar in order to observe, effect change, or extract information from Einstein. The rippling impacts of events that are programmed into Simulacron are used as microcosmic predictors for future policy changes in usage of resources and commercial trends in “real world.” Particularly interested in this information is the company United Steel.
future storytelling that has elapsed its temporal leap, but is only slightly askew in its positions and premonitions about man’s undoing. Wire is the story of cybernetics engineer Fred Stiller, a man who doesn’t know that he is “occupying nowhere,” what “nowhere” encompasses, but sparks to life as he exposes the pervasive nature of that exile. Wire is also the story of Simulacron-3, a self-evolving virtual city devised by the Institute for Cybernetics and Future Science (IKZ) to mirror the real world. Like “the strangers” in Dark City (1998) who supernaturally manipulate the architecture of a perpetually nocturnal city and rearrange the memories of its inhabitants for study, IKZ Scientists code conditions and events into the fabric of the Simulacron city, populated by 8,000 identity-units; virtual humans imbued with idiosyncrasies and “something like consciousness.” That like-consciousness is so convincing that the identity units are unaware - save for one deliberate implant called Einstein - that they are collections of electronic impulses in a computer. Operators download into Simulacron-3 via a digital avatar in order to observe, effect change, or extract information from Einstein. The rippling impacts of events that are programmed into Simulacron are used as microcosmic predictors for future policy changes in usage of resources and commercial trends in “real world.” Particularly interested in this information is the company United Steel.
The film begins with an anxious
Professor Vollmer, technical director of Simulacron, who is in possession of a
distressing secret. Moments after bequeathing his secret to IKZ’s security
officer, Günther Lause, Vollmer meets a mysterious end. Vollmer’s successor,
Dr. Fred Stiller, has a discussion with Lause at a party about his mentor’s
suspicious death, but Lause disappears (without trace) before he can share
Vollmer’s apparently preposterous theory. Things get even stranger when, much
to Stiller’s frustration, the IKZ employees seem to have no memory of Günther
Lause. Accumulating inconsistencies with the media, selective amnesia,
disappearances and reappearances of characters, a gaggle of emotionally
near-automaton women (including Stiller’s appointed secretary) and general
ambiguities press Stiller to eventually suspect everyone of conspiracy, including
the overall intent of the IKZ, if not the fabric of his own reality. To this
effect Wire unravels like All The President’s Men (1976) blended with Brazil (1985), dipped in
neon blue. Stiller escalates in his suspicions the more he uncovers about the
“wires” that the film’s title infers about.
Fassbinder’s film is a veritable
Russian Doll. The director renders worlds within worlds literally, and through
a potent visual language. His persistent use of mirrors, glass surfaces and
enclosures, compositional fragmentation, diegetic visual distortions, and
frames within frames (such as TV monitors) lend themselves to both
conspiratorial fractures of information, and of multiple realities. Brilliantly
kitchy sets, location shooting, a textural soundtrack, and the modern chic of a
gliding camera create a clinical sense of urgency and a rich sense of place (more
accurately no-place).
Above and beyond the unambiguous corporate critique,
Fassbinder’s ultimate concerns here are about the manipulability of information/perception
and the flaws in the architecture that we erect around reality (ie. technology,
commerce, bureaucracy, routine). Through the abuse of a virtual reality
enterprise, Wire questions where
intrinsic human-ness lies or where “so-called reallity” occurs, and supposes
the evolutionary apex at which our probing, framing, and manipulating of
reality leads to perceptual and spiritual collapse. Wire
also infers that removed of its sci-fi shroud, the machinations and abuses that
unfurl within the film are mere variations of those which can and do occur in our
reality, and have everything to do with the correlation of identity and
technology (internet/social media) and also commerce. If unseen or
unquestioned, we find ourselves Occupying Nowhere, just as unawares as Stiller
before his “fateful” promotion.
End of Part One.
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